It certainly is a lot to take in, and something that, unless already familiar with its tabletop, stat-driven linage, doesn't ease one into the adventure gently at all. Options can range from anything as small as altering the difficulty for more (or less) challenging enemy scaling, to something that's completely fundamental, like how the battle mechanics operate.įor the more hardened, there's even the trial of iron mode, which wipes your save file if every character in your party dies. For the uninitiated, the introductory menu screens alone may prove daunting, as they presents the player with all manner of character sheet, graphical, ability trees, and gameplay augments, before anything really gets off the ground. Everything here is customisable to the absolute n-th degree. From the off it's clear that Pillars of Eternity II: Deadfire is going to be some deep contemplation.
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